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Old Nov 06, 2006, 09:07 AM // 09:07   #1
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Post 4 ore 8 team players?!

A group off 4 players, are better then 8.!?
If I go and do some quest I take not more than 3 hench ore players.
It’s easy to protect 3 players than 8. You have better control over your energy and battlefield.
Many times when I go whit 8 and we lose the mission, I see that I go whit only 4.
They say that we can’t make it, but most of the time we win.
(Ps always take 2 warriors) for heavy dmg, and they have good armor.
I always take protection skills whit me and yes some healing.
So I was thinking if I was the only wan ho do that.
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Old Nov 06, 2006, 09:22 PM // 21:22   #2
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translation:
4 or 8 player team?

Are groups of 4 players better than 8?
If I do some quests I'll take 3 henchmen or players.
It's easier to protect 3 players than 8 because you have better control over your energy and battlefield.
Many times when I go with 8 players, we lose, but I find that I can do it with 4.
The other players say that we can't make it, but most of the time we do.
I always take protection skills with me as well as some healing.
I was wondering if I am the only one who does this.

P.S. Always take 2 warriors for heavy damage and their high armor level.


Reply: As long as your damage output is higher than an enemies healing power, then generally it's possible. I've never gone as low as 4, but I have done Thunderhead Keep with only 6, me being the only healer. Didn't intend to do that but our 2nd monk and his guildie left 2 minutes in and we kept going. I don't agree with your 2 warriors statement. Bringing 2 warriors for dmg is perfectly alright, but you should only need one to absorb damage. If warriors are better than an elementalist in the situation, then sure its alright. But if your doing something where having 1 warrior taking damage and 2 nukers dealing area of effect damage is better, go for it. You just have to have a group that is capable of understanding the strategies you present them with.
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Old Nov 06, 2006, 10:09 PM // 22:09   #3
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This is really just a matter of player skill. Four good players are better than eight bad players, but that doesn't mean that having only four players is better in general. Eight good players would be better than four good players.

The only real exception is farming, where having more players means less drops per person. But for missions, this is not really an issue.

It's no easier to heal four players than eight because the enemies are still dealing the same amount of damage (apart from AoEs) and that damage is merely being spread between the members of your team. With four, you have fewer people to heal but they will be taking all the damage that would otherwise be spread between eight players. You also have less offensive power to eliminate that threat, meaning your four players will probably be exposed to damage longer than eight players would, meaning more healing/protting on your part.
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Old Nov 08, 2006, 03:27 PM // 15:27   #4
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8 is usually better than 4 because when battle begins you start with full energy, if it last too long you will have to rely on 4 pipe of regen(which is not alot) to heal over 8 people, the reason you have 8 is so you will wipe out the enemy before that blue bar goes to zit
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Old Nov 09, 2006, 04:22 PM // 16:22   #5
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My first character to access nightfall was my paragon.. {obviously created in elona}..i was doin primary quests and missions with my heros only {Party max is 4 in first few outposts} and without realising i just continued playing with just 4 even wen 6 and 8 wer available and i had no troubles..
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Old Nov 09, 2006, 06:46 PM // 18:46   #6
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Quote:
Originally Posted by sage tank
8 is usually better than 4 because when battle begins you start with full energy, if it last too long you will have to rely on 4 pipe of regen(which is not alot) to heal over 8 people, the reason you have 8 is so you will wipe out the enemy before that blue bar goes to zit
You have the right idea as to eight players being able to kill mobs faster, therefore taking less damage. However, the idea that eight players would require more healing than four assumes that each player would be taking the same amount of damage. This is not the case because enemies only have the potential to deal X amount of damage; it's just a matter of distributing X between the players in your party. The exception is AoE damage, which will increase as party size increases; however, this also comes down to player skill. Much AoE can be minimalized by proper positioning and movement.

Quote:
Originally Posted by Pojnx
My first character to access nightfall was my paragon.. {obviously created in elona}..i was doin primary quests and missions with my heros only {Party max is 4 in first few outposts} and without realising i just continued playing with just 4 even wen 6 and 8 wer available and i had no troubles..
This showcases my point about skill versus numbers. When you are playing with a group of heroes, whom you can customize and control, you can prevent many of the mistakes and resultant chaos that is common with a group of 6-8 random human players, whom you cannot control or customize.

Now, ask yourself this question: Would I do better with a group of three heroes, or seven? This is the essense of what I'm trying to say. It's not the number that's important, but how those characters are utilized that will determine your success.
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